//
//  FingerBonus.h
//  ATM Killer
//
//  Created by USoft on 7/21/14.
//
//

#ifndef FINGER_BONUS_H
#define FINGER_BONUS_H

#include "cocos2d.h"
#include "../../ugame/include/ugame.h"
#include "../../util/include/util.h"
USING_NS_CC;
using namespace ugame;
class FingerBonus: public Ref
{
    UG_PROPERTY_FULL(int, bonusId, BonusId);
    UG_PROPERTY_FULL(std::string, name, Name);
    UG_PROPERTY_FULL(std::string, bonusAvatar, BonusAvatar);
    UG_PROPERTY_FULL(std::string, effect, Effect);
    UG_PROPERTY_FULL(std::string, description, Description);
    UG_PROPERTY_FULL(BigNumber*, condition, Condition);
    UG_PROPERTY_FULL(BigNumber*, price, Price);
    UG_PROPERTY_FULL(float, percent, Percent);
private:
    FingerBonus();
    virtual ~FingerBonus();
    virtual bool init();
public:
    CREATE_FUNC(FingerBonus);
};
#endif
